![]() Fixed the Bell in “Thranduil’s Halls - Cellars” being placed before the player placed it.Corrected the issue of the Bird losing the player's chosen color in the breeding mission.Fixed Bugs in the checkpoint system to improve the titles stability and clear annoying gameplay bugs.Fixed an issue where interactable objects become non interactable after restarting.Fixed an issue where quest markers could disappear after continuing from the main menu.Resolved a low reproducibility bug where parts of the environment could be missing. ![]() Adjusted DLSS default mode from “off” to “auto” to prevent stuttering and performance issues when playing with RTX without DLSS.I've reached out to Daedalic to ask about the possibility of further Gollum patches, and will update if I receive a reply. Daedalic also recently announced that following the failure of The Lord of the Rings: Gollum, it will eliminate its internal development division and focus on its publishing business instead. I suspect that's unlikely: According to Steam Charts, there are currently only seven people playing the game. There's not much of a reaction to the patch announcement on Steam, but the few responses that have been posted are generally pretty upbeat, and a few of the posts encourage Daedalic to keep working on it. "We sincerely hope that [these changes will help you enjoy The Lord of the Rings: Gollum." "To all our players, thank you for your patience," Daedalic wrote.
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